Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans.
Special Notes: The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
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Advances to: | Dwarvish Annalist |
Cost: | 20 |
HP: | 30 |
Movement: | 5 |
XP: | 32 |
Level: | 1 |
Alignment: | neutral |
ID | Dwarvish Witness aug |
Abilities: | inspire, inspire_1 |
![]() | morning star impact | 5 - 2 melee | magical |
![]() | bolas impact | 6 - 1 ranged | slows magical |
Resistances: | |
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blade | 40% |
pierce | 30% |
impact | 30% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | - | 0% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 50% |